RetroCharting
FR

Jimmy White S Whirlwind Snooker Commodore Amiga CDTV Price Guide & Value

Jimmy White S Whirlwind Snooker

Also Available On

Other platforms check coming soon

Details

Console
Commodore Amiga CDTV
Genre
Sports
Release
1991

🌍 Market Value

Last update: 2/1/2026
LOOSE
US/NTSC ---
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC ---
EU/PAL ---
JP/NTSC-J ---
NEW (SEALED)
US/NTSC ---
EU/PAL ---
JP/NTSC-J ---
GRADED
US/NTSC ---
EU/PAL ---
JP/NTSC-J ---

Price History

Expert Analysis Jimmy White S Whirlwind Snooker

Market data for Jimmy White S Whirlwind Snooker on Commodore Amiga CDTV. This sports game is appreciated by genre enthusiasts. Prices are updated daily based on verified sales. The current average price for a complete copy (CIB) is €0.00. Check our price history chart below to track market trends and find the best time to buy or sell.

Is Jimmy White S Whirlwind Snooker Rare?

Released in 1991 for Commodore Amiga CDTV, this sports game that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The demand for Commodore Amiga CDTV games, combined with the appeal of the sports genre, makes it a solid addition to any Commodore Amiga CDTV collection.

Description

Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such. The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.