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Pac Land Commodore Amiga CDTV Price Guide & Value

Pac Land

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Details

Console
Commodore Amiga CDTV
Genre
Action & Adventure
Publisher
Grandslam Entertainments Ltd
Release
1989

🌍 Market Value

Last update: 2/1/2026
LOOSE
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HOT
COMPLETE (CIB)
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NEW (SEALED)
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GRADED
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Price History

Expert Analysis Pac Land

Market data for Pac Land on Commodore Amiga CDTV. This action & adventure title, published by Grandslam Entertainments Ltd, published in 1989, remains highly sought after by collectors. Prices are updated daily based on verified sales. The current average price for a complete copy (CIB) is €0.00. Check our price history chart below to track market trends and find the best time to buy or sell.

Is Pac Land Rare?

Released in 1989 for Commodore Amiga CDTV, Pac Land is a action & adventure title from Grandslam Entertainments Ltd that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Grandslam Entertainments Ltd's classic titles, combined with the appeal of the action & adventure genre, makes it a solid addition to any Commodore Amiga CDTV collection.

Description

Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.