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Tetris Blast GameBoy Price Guide & Value

Tetris Blast

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Details

Console
GameBoy
Genre
Puzzle
Publisher
Nintendo
Release
1996

🌍 Market Value

Last update: 2/1/2026
LOOSE
US/NTSC $12
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC $28
EU/PAL ---
JP/NTSC-J ---
NEW (SEALED)
US/NTSC $115
EU/PAL ---
JP/NTSC-J ---
GRADED
US/NTSC $250
EU/PAL ---
JP/NTSC-J ---

Price History

Expert Analysis Tetris Blast

Market data for Tetris Blast on GameBoy. This puzzle title, published by Nintendo, published in 1996, remains highly sought after by collectors. Prices are updated daily based on verified sales. The current average price for a complete copy (CIB) is €28.25. Check our price history chart below to track market trends and find the best time to buy or sell.

Is Tetris Blast Rare?

Released in 1996 for GameBoy, Tetris Blast is a puzzle title from Nintendo that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Nintendo's classic titles, combined with the appeal of the puzzle genre, makes it a solid addition to any GameBoy collection.

Description

Puzzle action with a blast! Have a BLAST! The favorite puzzle sensation EXPLODES back on the Game Boy scene! Test your dexterity at the highest level yet! With rapid moves align blocks containing explosive bombs and clear away the screen, KA-BLAAM! In FIGHT MODE build a mega bomb and take out menacing enemies that threaten your progress, BOOM! You never experienced Tetris like this before! It’s DYNAMITE! • Three different modes! • New Block Shapes! • Outwit dangerous and evil characters in fight mode! • Awesome 2-player Vs. action with the Game Link! • Password Feature Known in Japan as Super Bombliss, Tetris Blast was developed by Bulletproof, and published by Nintendo. It was released for the Game Boy in Japan on 17 March 1995, in North America in January 1996. It is the same as the Bombliss mode in Super Tetris 2 & Bombliss. In an added "Fight" mode, there are creatures that traverse the constantly changing 'terrain' of the play field and try to hinder the player from clearing the screen of blocks.