Beyond Zork: The Coconut of Quendor Commodore 128 System Prix & Cote Argus
Aussi Disponible Sur
Fiche Technique
- Console
- Commodore 128 System
- Genre
- Video Games
- Éditeur
- none
- Sortie
- 1985
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Historique des prix
Avis de l'Expert Beyond Zork: The Coconut of Quendor
Beyond Zork: The Coconut of Quendor est-il rare ?
Sorti en 1985 sur Commodore 128 System, Beyond Zork: The Coconut of Quendor est un jeu de video games de none représente une pièce intéressante pour tout collectionneur.
La stabilité des prix en fait une valeur sûre pour les collectionneurs. La demande constante pour les titres classiques de none, combinée à l'attrait du genre video games, en fait un ajout solide à toute collection Commodore 128 System.
Description
Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.