Beyond Zork: The Coconut of Quendor Commodore 128 System Price Guide & Value
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Details
- Console
- Commodore 128 System
- Genre
- Video Games
- Publisher
- none
- Release
- 1985
🌍 Market Value
Price History
Expert Analysis Beyond Zork: The Coconut of Quendor
Is Beyond Zork: The Coconut of Quendor Rare?
Released in 1985 for Commodore 128 System, Beyond Zork: The Coconut of Quendor is a video games title from none that represents an interesting piece for any collector.
The price stability makes this a reliable choice for collectors. The consistent demand for none's classic titles, combined with the appeal of the video games genre, makes it a solid addition to any Commodore 128 System collection.
Description
Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.