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Dungeon Master Atari ST Price Guide & Value

Dungeon Master

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Details

Console
Atari ST
Genre
RPG
Publisher
FTL Games
Release
1987

🌍 Market Value

Last update: 2/1/2026
LOOSE
US/NTSC $22
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC $50
EU/PAL ---
JP/NTSC-J ---
NEW (SEALED)
US/NTSC $100
EU/PAL ---
JP/NTSC-J ---
GRADED
US/NTSC $110
EU/PAL ---
JP/NTSC-J ---

Price History

Expert Analysis Dungeon Master

Market data for Dungeon Master on Atari ST. This rpg title, published by FTL Games, published in 1987, remains highly sought after by collectors. Prices are updated daily based on verified sales. The current average price for a complete copy (CIB) is €50.00. Check our price history chart below to track market trends and find the best time to buy or sell.

Is Dungeon Master Rare?

Released in 1987 for Atari ST, Dungeon Master is a rpg title from FTL Games that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for FTL Games's classic titles, combined with the appeal of the rpg genre, makes it a solid addition to any Atari ST collection.

Description

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.